Star Wars: Force Commander (2000) - MobyGames (2025)

Star Wars: Force Commander (2000) - MobyGames (1)

Star Wars: Force Commander (2000) - MobyGames (2)

Moby ID: 1300

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  • Credits
  • Reviews
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Released
March 2000 on Windows
Credits
172 people
Publishers
  • LucasArts Entertainment Company LLC
  • Electronic Arts, Inc.
Developers
  • LucasArts Entertainment Company LLC
Moby Score

6.3

#20,685 of 26K
Critics
64% (28)
Players
(20)
Review Ranking
  • #7,388 on Windows
Collected By
75 players
Genre
Strategy / tactics
Perspective
1st-person
3rd-person (Other)
Diagonal-down
Visual
Free camera
Pacing
Real-time
Gameplay
Real-time strategy (RTS)
Interface
Multiple units/characters control
Point and select
Setting
Sci-fi / futuristic
Narrative
War
Misc
Licensed
ESRB Rating
Teen
Business Model
Commercial
Media Type
CD-ROM
Input Devices Supported/Optional
Keyboard, Mouse, Other Input Devices
Multiplayer Options
Internet, LAN, Modem
Number of Offline Players
1 Player
Number of Online Players
2-4 Players
[ view all 19 specs ]
Official Site
Visit

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Included in

  • Star Wars: Battle Pack (2002)

Description official descriptions

A real-time strategy (RTS) set in the STAR WARS universe, Force Commander is fully 3D , both the environment and the units. This allows for full camera control which let's you see the action from any point. The innovative command system replaces 'harvesting' resources the norm in most RTS's rewarding you with points toward purchasing units as you accomplish mission goals. The game follows the life of Lt. Brenn Tantor a young officer in the Imperial Army, who after just graduating is assigned the task of finding 2 droids on tantooine. Brenn after becoming dissatisfied with the Empire joins the Rebellion. Battles take place on 9 planets each with it's own unique environments.

Groups +

  • LucasArts Classic / Collectors Series / Collection releases
  • Software Pyramide releases
  • Star Wars licensees

Screenshots

Promos

Videos

Add Trailer or Gameplay Video +1 point

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Credits (Windows version)

172 People (171 developers, 1 thanks) · View all

Project Leader
  • Garry M. Gaber
Designer
  • Garry M. Gaber
Lead Artist
  • Garry M. Gaber
Lead Programmer
  • Edward Kilham
Senior 3D Technology Programmer
  • Juan Carlos Arévalo Baeza
Network Programmer
  • Jesse H. Willett
Tools Programmer
  • John Scofield
Installer and Launcher
  • André Bremer
  • Joe Ligman
  • Darren Johnson
iMUSE Programming
  • Michael McMahon
Lead Level Designer/Associate Visual Programmer
  • Christopher Ross
Level Designers/Associate Visual Programmers
  • David Wehr
  • Corey E. Navage
Level Designers
  • Greg Land
  • Doug Modie
  • Samuel Bass
Texture Artist
  • Marcia Thomas
3D Cinematic Modeler/Animator
  • Kristen Monkaitis
3D Cinematic Animators
  • Karin Nestor
  • Yu Hon Ng
  • David Weinstein
3D Cinematic Compositing
  • Josef Richardson
  • Mike Terpstra
3D Modelers
  • Shayne Herrera
[ full credits ]

Reviews

Critics

Average score: 64% (based on 28 ratings)

Players

Average score: 2.9 out of 5 (based on 20 ratings with 1 reviews)

Visually Impressive...then frustrating...then wretched

The Good
Battles between classic Star Wars ground forces in full 3D is a great hook for a game. Bringing the camera to ground level and staging your own Hoth assault is a blast.

The Bad
The game turns out to be stunningly non-fun. The thrill of sending 3D AT-ATs to destroy all who would oppose you only lasts so long. As a fun diversion for a few hours, Force Commander is fine, but as a gripping RTS, it fails. Both the Empire and the Rebellion have fundamentally the same types of units and structures, with little making one side different from the other. The path-finding is easily confounded, and large groups of units need to be guided through narrow passes or around oddly shaped mountains, making large scale attacks a nightmare of constant clicking. The Command Point system is indeed somewhat innovative, but all it really accomplishes is making it easier for the guy who throws the first punch to keep on winning, while the underdog stays firmly in second place for the entire skirmish. Mining resources may be old for the genre, but it works.

The Bottom Line
Watch someone else play for a while, then watch Empire Strikes Back, then play Star Craft. You'll be glad you did.

Windows · by MA17 (252) · 2001

Trivia

In the UK it was released in limited edition rebel and imperial boxes. You could buy the normal one or a special rebel or imperial edition. The game was the same; just the box was different.

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  • MobyGames ID: 1300
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Contributors to this Entry

Game added by Jonathon Howard.

Additional contributors: Matthew Bailey, Patrick Bregger.

Game added April 12, 2000. Last modified January 16, 2025.

Star Wars: Force Commander (2000) - MobyGames (2025)
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